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Void Poisoning, but for real this time.
#6
"KhalidtheGrey" Wrote:Yes while I personally would be all for a risk of permadeath that is mechanically enforced, SL2 seems pretty decidedly not a game to have this problem. Personally, while I would like to see VP mechanical effects, it would get kinda of silly if it couldn't kill you and was hand-waved to 'I get treatment regularly.'

Plus the headache of people RPing super advanced VP and not dying from it. 'Nah, I'm a special snowflake and void poisoning is a part of my very being and just didn't kill me because reasons. Oh, and I'm a vampire.'

This. Unless the game is rehauled to have other forms of permadeath, having VP as a legitimate wound wouldn't be realistic.
"Take it for granted. I dare you."

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