02-27-2017, 06:03 PM
That, and they're potentially still learning the ins and outs of the battle system. While I admit I regularly mock people who have 1 HP and suicide on jammer betas instead of sitting still for two seconds for the healer right beside them, I do aim my ire towards people who already know this and are just being dumb. At lower levels, it's much more common to... say... see someone charge bash an enemy out of your range purely to check out the skills' interactions, which can be frustrating to people who actually know what they're doing.
SL2 doesn't so much have a difficulty "curve" as a difficulty "line." Especially since the GR, the early game (Post jammer cavern, mostly, like level 10-20) can be absolutely brutal since shaving 10% off of 30 damage (as an example; you'll often see numbers closer to 50) is only 3, and 27 is a lot when your max HP is like 100-150. Lategame, you're still (potentially) in danger of being overwhelmed, sure, but at least you have more tools to compensate for the new tools the enemies get, like Scarebear Fallcall.
Making the early game harder would literally just turn the difficulty into a slide; a hurdle to get over and then it all gets better. And that's... honestly pretty dumb.
SL2 doesn't so much have a difficulty "curve" as a difficulty "line." Especially since the GR, the early game (Post jammer cavern, mostly, like level 10-20) can be absolutely brutal since shaving 10% off of 30 damage (as an example; you'll often see numbers closer to 50) is only 3, and 27 is a lot when your max HP is like 100-150. Lategame, you're still (potentially) in danger of being overwhelmed, sure, but at least you have more tools to compensate for the new tools the enemies get, like Scarebear Fallcall.
Making the early game harder would literally just turn the difficulty into a slide; a hurdle to get over and then it all gets better. And that's... honestly pretty dumb.
*loud burp*