02-25-2017, 05:02 PM
What Blues said. One hundred percent.
That said, Khalid DOES have a good point; more people does take longer simply since more people need to take their turns, which often means things like waiting on the one person who got up to get a drink since someone else was taking too long, people refusing to sit still to be healed and running headlong into death like an idiot, forcing the party to take more time to get them on their feet and fighting fit before the next battle, people just flat out getting in each other's ways and hindering each other, etc. No, seriously, I've lost track of the number of times I've either deployed a medibot next to someone with 1 HP only to have them sprint off towards a Jammer Beta and die from the acid retaliation, or the number of times one ally knocked enemies out of the range of another ally's invocation or something. People are just complete IDIOTS when it comes to battle, sometimes, and the whole party suffers for it.
This next scenario is something I see nearly every time I'm solo in a BDP and there's another party in it; I'll get to the core after clearing my area, and see a party of 4 fighting a boss; there's the boss and 2 normal enemies left, and the party is already at close range and attacking. I'll fight the boss solo. I'll check on them after I'm done. They still have the boss and both normal enemies left. IF you can manage solo (Which IS a big if; see my spoiler tagged rant about IC builds vs OOC optimizing below) there seriously ISN'T a reason to ever party up since all you're doing is butchering your efficiency. 2 people splitting up to clear a floor is seriously 4x faster than one party of two clearing a floor. And it only gets worse with 3 or 4 people in the party.
I'm all for adding more enemies per party member simply to give more rewards for partying, so it's not a complete waste of time. Unless absolutely no one has AOEs, it shouldn't take much longer than normal per battle, and it'd let each individual fight actually be worth something as opposed to needing to wait for a Crazy. So long as this means the ones going it alone don't get overwhelmed to the point that people are forced to party. It's a small community, parties aren't always available (especially since RP often takes place outside of BDPs,) and solo is a fact of life.
Rant about how IC restrictions and RNG-based struggles can actually make PVE hard for a number of builds:
That said, Khalid DOES have a good point; more people does take longer simply since more people need to take their turns, which often means things like waiting on the one person who got up to get a drink since someone else was taking too long, people refusing to sit still to be healed and running headlong into death like an idiot, forcing the party to take more time to get them on their feet and fighting fit before the next battle, people just flat out getting in each other's ways and hindering each other, etc. No, seriously, I've lost track of the number of times I've either deployed a medibot next to someone with 1 HP only to have them sprint off towards a Jammer Beta and die from the acid retaliation, or the number of times one ally knocked enemies out of the range of another ally's invocation or something. People are just complete IDIOTS when it comes to battle, sometimes, and the whole party suffers for it.
This next scenario is something I see nearly every time I'm solo in a BDP and there's another party in it; I'll get to the core after clearing my area, and see a party of 4 fighting a boss; there's the boss and 2 normal enemies left, and the party is already at close range and attacking. I'll fight the boss solo. I'll check on them after I'm done. They still have the boss and both normal enemies left. IF you can manage solo (Which IS a big if; see my spoiler tagged rant about IC builds vs OOC optimizing below) there seriously ISN'T a reason to ever party up since all you're doing is butchering your efficiency. 2 people splitting up to clear a floor is seriously 4x faster than one party of two clearing a floor. And it only gets worse with 3 or 4 people in the party.
I'm all for adding more enemies per party member simply to give more rewards for partying, so it's not a complete waste of time. Unless absolutely no one has AOEs, it shouldn't take much longer than normal per battle, and it'd let each individual fight actually be worth something as opposed to needing to wait for a Crazy. So long as this means the ones going it alone don't get overwhelmed to the point that people are forced to party. It's a small community, parties aren't always available (especially since RP often takes place outside of BDPs,) and solo is a fact of life.
Rant about how IC restrictions and RNG-based struggles can actually make PVE hard for a number of builds:
*loud burp*