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Pixel Movement Testing
#19
Is the character collision box based on the exact pixels of the characters image? If so, some things might run smoother making it a box around the outermost edges, instead. Just curious. I've known some things to hang onto other objects with exact pixel collision in some other games. (getting stuck on the hook of a lamp because you equipped a sword next to it is dumb)

[Image: 8T4Tgau.png]
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