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Bounding
#1
Rebound, as is, doesn't have much reason to be used. Getting the skill, sure, sacrificing one sp for that bonus res is very useful for ghosts. But very, very few seem to actually use the skill. I think it could use a bit of an upgrade and I have two ideas for just that.

The first is that it heals your scaled res +5% per rank, with a max of 25% or 30% with a white spirit.

The second is that it heals more based on the number of enemies claret called, that way it would work better with Red Rain (another skill that is almost never used, or even invested in by ghosts). Perhaps 10% more healing per enemy claret called and rebounded?
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