01-31-2017, 07:35 PM
While fun, I think setting sun does a little bit too much damage, it scales up 25% additional damage per size expansion and gets a bigger AoE too, while you do need to prepare Ki and the skill can be avoided* conditionally, it hits harder than a CM Sear in a much wider area because it's 100% Fire ATK(which is getting buffed very shortly) and 100% scaled weapon attack, and then 125% damage increase at max size, more than doubling it's damage.
Can we possibly see it's damage per size go down to 10% per 1 range increased? We'll see how it goes from there, but currently setting sun 2-3 shots most of my characters alone, and that's just not fun to face.
*It can be avoided only if you are slower than your opponent, which is not a healthy form of counterplay, I find this relevant in a lot of fire builds in general but that's a whole 'nother topic.
Can we possibly see it's damage per size go down to 10% per 1 range increased? We'll see how it goes from there, but currently setting sun 2-3 shots most of my characters alone, and that's just not fun to face.
*It can be avoided only if you are slower than your opponent, which is not a healthy form of counterplay, I find this relevant in a lot of fire builds in general but that's a whole 'nother topic.