01-30-2017, 11:50 PM
"Snake" Wrote:The other ones should be left untouched, if I remember fine, those are just one that grants Momentum, and another that heals all the party for 1000 HP.
what. i'm sorry, could you elaborate on that a bit?
the suggested changes and new ones seem pretty interesting, but sweet antidote's a little bit too complex. i'd personally go for just increasing status resist/inflict by an amount for the duration (LV*2 or 3? i don't actually know what the LV range for redtail spirits is)
edit: i forgot, magic damage on allies is probably a bad idea tbh, directly affecting your allies negatively in general is a bad idea