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Ether Winvitation
#10
Cooldowns are a good idea. Unmarkable can be removed by spellthief. Let's go with a mix of Chaos' idea and a cooldown as well, please? And maybe the 20% for maximum damage bit as well. Usually the only point in time you'll be at 1% is when you're using last chance, which makes your opponent unmarkable and the whole thing a bit redundant.
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