01-29-2017, 04:31 PM
A lot of fights in the current meta move way too quickly to just slap a cooldown on something and call it fixed. Unless you're in a duel of out-healing eachother, 3 rounds is at the very most two uses in a fight. Can we at least try to discuss alternatives instead of 'this completely shuts down my specific build let's make it unusable'? Hexers being massive tanks are a problem for every class, and rebalancing their curses around white spirit + paint brush + black spirits just makes it so that you HAVE to roll that to even use them.
Displaying massive def/res damage reduction stacking is less an argument against this and more against how high damage stacking can get so let's not get into that. (At least, not in this topic. It does still need addressing.)
Try tweaking around with things like max LV and reducing LV even when an autohit is used. Like I said before a harsh, LV-based hit penalty means you can still actually need some dodge to avoid damage and have a much more difficult time trying to shut down people running blessed/bloodhunt and who invested in hit. Which, again, if you're focused on one single method of attack only, having a specific build that shuts you down completely is not at all unusual for this game (as much as I dislike it).
TLDR: Fumble's ridiculous, but before you make it 1 or 2 uses per fight or boast about how high your DR is try considering alternatives to how it currently works. LV-based hit penalty and LV-down on autohits too is my two-cents.
Edit: Random alternatives for discussion: Higher FP costs, Curse LV is weaker the more people affected by it, Limit specific curses to [Arbitrary #] of enemies per hexer (Fumbling another person erases the Fumble on the first, for example), +1M for Fumble, LV-down per round, LV-down on autohits, LV-based hit penalty instead of outright missing, Autohits miss too for hexer only (Evasion/Snake Dancer disabled for Masochism for hexer only), no refreshing curse LV until it runs out, etc.
Displaying massive def/res damage reduction stacking is less an argument against this and more against how high damage stacking can get so let's not get into that. (At least, not in this topic. It does still need addressing.)
Try tweaking around with things like max LV and reducing LV even when an autohit is used. Like I said before a harsh, LV-based hit penalty means you can still actually need some dodge to avoid damage and have a much more difficult time trying to shut down people running blessed/bloodhunt and who invested in hit. Which, again, if you're focused on one single method of attack only, having a specific build that shuts you down completely is not at all unusual for this game (as much as I dislike it).
TLDR: Fumble's ridiculous, but before you make it 1 or 2 uses per fight or boast about how high your DR is try considering alternatives to how it currently works. LV-based hit penalty and LV-down on autohits too is my two-cents.
Edit: Random alternatives for discussion: Higher FP costs, Curse LV is weaker the more people affected by it, Limit specific curses to [Arbitrary #] of enemies per hexer (Fumbling another person erases the Fumble on the first, for example), +1M for Fumble, LV-down per round, LV-down on autohits, LV-based hit penalty instead of outright missing, Autohits miss too for hexer only (Evasion/Snake Dancer disabled for Masochism for hexer only), no refreshing curse LV until it runs out, etc.