01-29-2017, 03:13 PM
While Ether Invitation is an easy burst for tank builds, I don't think turning this skill into the Basic Attack equivalent of Mad Chop is the best idea.
If we had to nerf EI, I would perfer that the damage formula becomes (Rank*100)*((HP Percentage + 1)%). In other words, turn the skill's damage cap into the damage it deals, but modify it by how much HP the user has left. (100% HP does jack, 50% HP does roughly half, 1% HP for full damage)
This would make EI far less abuse-worthy for builds with tons of HP, while keeping its damage consistent across the board. (and not just limiting the skill to crit builds)
If we had to nerf EI, I would perfer that the damage formula becomes (Rank*100)*((HP Percentage + 1)%). In other words, turn the skill's damage cap into the damage it deals, but modify it by how much HP the user has left. (100% HP does jack, 50% HP does roughly half, 1% HP for full damage)
This would make EI far less abuse-worthy for builds with tons of HP, while keeping its damage consistent across the board. (and not just limiting the skill to crit builds)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye