01-29-2017, 07:52 AM
A single Hexer, in the span of 1 round, managed to 'distribute' two Fellel's around like it's nothing, popped an extra one for the the Engineer, and probably could get one more for my character if it was alive.
That'd be equal to four 'people' under Fellel's Fumble in the span of two rounds. It's a little broken and unfair, The Engineer in this case, used over 100 FP to try and make a way around the curse, but it just resulted in the Hexer just slapping another Fellel's Fumble repeatedly for almost no FP cost.
And like that, the Engineer could throw the whole Cellsvich at the Hexer, it would end up everyone hexed with the curse because it has no cooldown.
Atleast I do think it needs a 3 round cooldown on each of them. We do have stuff that makes the duration/LV of those curses skyrocket anyway, so it just makes fair for those situations. (when Torment Noctis is in the case.)
You can see how absurd this is when you get this situation:
-A Hexer with Torment Noctis, five Black Spirits against a team of four people.
- Four people getting Fellel's Fumble LV 6, none of them uses Multi-Shot as they are simple Kensei or something basic and common like that.
- God help us all.