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I WILLfully Agree
#55
"Lolzytripd" Wrote:yeah and willpower wasn't a part of non mages elemental attack pre gr either

Skills like crystal rose and oilchain scaled off pure old stats skill and str.

Dear god I can keep looping back every positive arguement for making willpower elemental attack for mages as a reason that it shouldn't be part of the elemental attack for weapon users, this thread was made for mages, when the living hell did you turn it into a god damn veiled attempt to nerf elemental attack for non spell casters.

To be clear, yes old crystal rose and other related skills scaled off of the old offensive stat used by the class. The last post I made is completely irrelevant to that, because all I'm saying is that you're wrong if you're calling Will utility, and not offensive. It would be a vast stretch to not classify it as such.

And to try and realign this thread, let's just point out what's been drowned out in six pages of thread:

1. The main idea of this thread is to factor Will in as part of the formula for Elemental Atk.
2. Doing so hurts builds that don't run Will, which leads you to one of two conclusions:
a. Those builds deserve a cut to their Elemental Atk, and need to factor in Will if they want to benefit fully from offensive elemental skills.
b. The entire idea needs to be reworked in a way that doesn't hinder non-mages in their current state.

If you're like me and several of the other people posting here, you align with the former. You and a few others align with the latter. This got scrambled into

3. Defensive scalings are out of hand on weapons and Elemental Atk.

At this point Dev, as far as I can tell, wants to implement the change as a means to cull enormous earth, water, and darkness attack by just investing in defensive stats. The change to making Will significant in the formula accomplishes this. And even still, weapons were brought into this thread because they had relevance to the tank stat Elemental Atk point which had relevance to the original idea. That's the jist of this cluster fuck, as far as I can tell. I still think the original idea is a good idea, and will positively impact the state of the game as a whole. And -yes-, that does mean you can't use rebelling dragon remains brawler's gloves to throw suns at people for quite as much damage with 60 defense and 60 resistance.
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