01-28-2017, 02:30 PM
"Neus" Wrote:That said, the ones that stick out to me the most among the defensive scaling weapons are, and some ideas for changes to them:Pretty good. If nothing else, it'll be a good starting point.
Mythslayer (15% STR, 85% DEF) -> 55% STR, 45% DEF
Ensui (50% STR, 50% VIT) -> 75% STR, 25% VIT
Riversword (50% STR, 50% VIT) -> 70% STR, 30% VIT
Stage 1 and Stage 2 elemental tomes for Water/Earth/Dark (60% Defensive Stat Respectively) -> -20% Defensive Stat, +20% WIL
I don't want to completely gut the defensive scalings for all weapons because some of them are pretty mild; even 50% DEF/RES isn't a -huge- deal. 50% VIT stood out to me because VIT is a more general defensive boost that everyone wants, whereas DEF/RES is more specialized.
Thoughts?
"Snake" Wrote:I WILLfully agree. Though WIL should have an extra pomf to it, but nobody knows what to implement. Any poke and we make the balance crumble apart.....Why would we give HP/FP regen to an offensive stat?
Why not give WIL uh... HP/FP recovery? +1 HP/FP Regeneration per 15 WIL, or something? Atleast it gives Llunel's Decay something extra to chew on.
I don't think the Monkeys and Typewriters solution is going to help.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye