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I WILLfully Agree
#48
"Neus" Wrote:That said, the ones that stick out to me the most among the defensive scaling weapons are, and some ideas for changes to them:

Mythslayer (15% STR, 85% DEF) -> 55% STR, 45% DEF
Ensui (50% STR, 50% VIT) -> 75% STR, 25% VIT
Riversword (50% STR, 50% VIT) -> 70% STR, 30% VIT
Stage 1 and Stage 2 elemental tomes for Water/Earth/Dark (60% Defensive Stat Respectively) -> -20% Defensive Stat, +20% WIL

I don't want to completely gut the defensive scalings for all weapons because some of them are pretty mild; even 50% DEF/RES isn't a -huge- deal. 50% VIT stood out to me because VIT is a more general defensive boost that everyone wants, whereas DEF/RES is more specialized.

Thoughts?
Pretty good. If nothing else, it'll be a good starting point.


"Snake" Wrote:I WILLfully agree. Though WIL should have an extra pomf to it, but nobody knows what to implement. Any poke and we make the balance crumble apart.

Why not give WIL uh... HP/FP recovery? +1 HP/FP Regeneration per 15 WIL, or something? Atleast it gives Llunel's Decay something extra to chew on.
....Why would we give HP/FP regen to an offensive stat?

I don't think the Monkeys and Typewriters solution is going to help.
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[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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