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Swiftly rising mutant turtles (Turtle Shell)
#8
Though though. Let's not nerf Kip-Up just because 'one' item is breaking the rules here?

Heck, just adjust Turtle Shell to ignore Kip-Up and inflict a full 4M cost KD, as suggested. I'm fine with this. The excuse for this is not that 'oh but you mutated, it's an unarmored now!', it's that one of the scheduled side-effects are being ruined because of this unpredictable gimmick mutation.

So yeah. Either increase the momentum lost to 2, so it effectively becomes a 'nerf' to Turtle Shell. Or make Kip-Up ignore mutation so it only benefits those classic unarmored torsos who generally have 3-5 Armor.

Ta-duckin'-da, worth, because this is slowly taking over as the 'best' unarmored item, even for non-tanky people like Rogues and Mages. (Especially Rogue with Evasion, god help us all.)
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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