12-17-2014, 12:56 PM
"[url=http://neus-projects.net/viewtopic.php?p=2154#p2154 Wrote:Neus » Wed Dec 17, 2014 7:12 am[/url]"]In regards to #2, that obviously needs some significant fleshing out, because as it stands it doesn't give me much reason to consider. Why would I add them? What would it bring to the table that SL2 is currently lacking? And so on.
It's more so something that came to the top of my mind at the moment I thought of this thread.
2) and 3) in conjuction would be it's own interesting aspect in terms of faction wars, since there has been a few RPs involving a city or two. (Laws End for example.)
If anyone wants to flesh the city making idea out, go for it.
On the other hand; in terms of non-combat
5) A public farm for gathering would be nice. ( Along with a option to privately farm for gold or buying one with asagonians )
6) More ores and materials along with recipes for crafting would be nice. Woodworking/Tailoring needs some love.
7) Daily Quests(?)
An incentive to log on everyday, gives 1/10th of the EXP needed to level. Can be simple and without combat. ( Real days of course. )
"[url=http://neus-projects.net/viewtopic.php?p=2154#p2154 Wrote:Neus » Wed Dec 17, 2014 7:12 am[/url]"]Number 3 is a possibility, but I'd like some expansion on what features would be expected.
Being able to organize ranks and add more if desired, having an MotD sort of page for the 'guild/organization', Organization chat, potentially have the leader designate a 'Guild-Hall'. (One of their own houses.) Which allows them to open and store things inside depending on their rank/permissions. Come to my head immediately.