01-17-2017, 03:09 AM
Currently, the experience gains from picking locks and disarming traps is absolutely minimal. It's completely negligible after a very short period of time. (Gaining 35 Experience Points in a ~Level 70 dungeon, for example.)
Any chance it could get changed to be scaled, like a lot of xp is now? Even scaling as low as 1% or even 0.5% EXP to the next level would be worlds better than what it currently is (a waste of a line break). If you want it to increase with difficulty, 0.1% to 0.2% EXP per 10 levels of a dungeon would probably be a good starting point to test (1.4% to 2.8% for picking a lock AND disarming a trap in a level 70 dungeon, ~36 to 72 interactions per level-up in that example.)
More non-combat love, y'know?
Any chance it could get changed to be scaled, like a lot of xp is now? Even scaling as low as 1% or even 0.5% EXP to the next level would be worlds better than what it currently is (a waste of a line break). If you want it to increase with difficulty, 0.1% to 0.2% EXP per 10 levels of a dungeon would probably be a good starting point to test (1.4% to 2.8% for picking a lock AND disarming a trap in a level 70 dungeon, ~36 to 72 interactions per level-up in that example.)
More non-combat love, y'know?