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About the Tank Meta
#6
"Snake" Wrote:How to kill Tank Meta:

Make Water ATK, Earth ATK and Dark ATK skills and spells have terrible scalings, like Wretched Oil.
Water is made to give life, Earth is made to protect, and Dark is made to trick. Why would they even be effectively stronger than the other elements?

Too bad this doesn't solve the CAST FIST trend.

Also, make sure to stomp down Mythslayer's scaling from 20% 80% STR/DEF to 50% 50% STR/DEF

Making water mages and dark mages trash isn't the way to handle scaling. I'd much rather see Water, Dark, and Earth attack scale off of a different stat, before that. I don't think scaling 2 elements off of Str, and 2 off of Will, would be worse than just making anyone trying to use those elements garbage, since they'd be inherently tanky.
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