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Voilegard: The Newly Reestablished Darkwood Village
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Posters are put up around the Darkwood Village, and on the notice board in Cellsvich:

The recently resettled village in the Darkwood has officially been reintegrated as an Imperial settlement, under the new name Voilegard. Under the guidance of new mayor Silvana Lacoste, Voilegard aims to become a strong lumber milling and agricultural community capable of producing resources for the rest of the Empire. Towards this end, sharecropping farms and public housing for workers are being developed to invite those seeking homes and employment to find such while helping the Empire's newest town to become a strong trade partner with its sister cities. Please, feel free to inquire about such opportunities at the Voilegard town hall, located in the western reaches of the village.

Additionally, the Hallowbrook Orphanage is now located on the second story of the town hall. The classroom will be open to provide education to all children of the village. Liliana Lacoste will take over many of the duties pertaining to the orphanage.

A town hall meeting will be held shortly to address any suggestions, concerns, or complaints from the village. A militia will be established in future, after a leader is chosen: Until such a time, defense of the village will be the exclusive domain of the Sigrogana Guard.

Glory to the Empire. Long live the Emperor.


Upon the posters within Voilegard itself, a list of new village policies are also listed:
Abandoned Village/Voliegard policies

Economic:
*Emphasis will be placed upon encouraging agriculture and lumber production, in order to create sufficient exports to establish trade routes with the rest of the Empire.
-A public workhouse and sharecropping farm will be established to attract workers to ensure adequate food and raw material production, and to fund public spending. The primary target for workers are the homeless and unemployed around Sigrogana. Part of their income will go to the village itself. They should have enough income they keep to save up to eventually buy their own land to live and work on within the village.

*Village revenue generated from taxes and public sharecropping will primarily be used to fund public works and infrastructure, including fees for maintenance of the Salamander Structure, and to fund the village militia.


Defense:
*A militia will be formed for the purpose of defense against potential threats to the village, such as bandit gangs, Black Beasts, and the monsters inhabiting the abandoned manor north of the village.
-An individual will be chosen to head the militia. Said militia leader will be placed in charge of preparing and organizing the village's defense, as well as training and recruitment of militia members.
-The militia will primarily deal with larger threats to the safety of the village, or attacks against the village itself. Law enforcement and smaller threats will be left to the Sigrogana Guard. The militia may assist with such matters at the request of guards, and may address urgent issues until guards arrive should they be absent.
-The militia leader will cooperate with the Sigrogana Guard on defensive and law enforcement matters. Sigrogana guard members hold authority over militia members during incidents.

*A small detainment area will be established due to the absence of a Mage's Guild. The purpose of this area will be A.) to hold prisoners until a guard can transport them to Fort Arjav, B.) brief detention of individuals should it become necessary in instances where transport to the Fort Arjav prison be unnecessary, and C.) holding of offenders to be dealt with locally.
-The majority of common bandits (NPCs) captured by the militia will be publicly executed locally, for the purpose of deterring future attacks upon the village or the nearby roads.

*Means of dealing with the threats within the manor north of the village will be carefully researched, as a preemptive defense in case the creatures within should attack the village.

Law (Mostly the same as regular Empire laws, but stated for clarity):
*Vigilantism will not be tolerated. Any individual committing a crime for the purpose of 'taking justice into their own hands' will be prosecuted without leniency.
-Actions still may be taken in self-defense or defense of another. However, prosecution may still occur on a case-by-case basis if actions taken were unreasonable or those being defended are violating the law.
-Individuals may still assist guards and militia members on-duty and reasonably acting in accordance of the law when specifically requested to by guards or militia members, to the extent of which the request is made. If the guard or militia member requesting aid is clearly acting against the law, the individual may still be prosecuted on a case-by-case basis.
-Individuals who attempt to assist the guard or militia and are told not to get involved, but pursue in their assistance may be arrested at the discretion of the guard or militia members in question.
-Actions taken for the purpose of investigation of individuals must remain entirely within normal law. Exemption will only be made when acting with approval of the Sigrogana Guard or a Sigrogana official with such authority.

*Direct threats, threatening behavior, and actions clearly intended to incite violence are violations of the law. Use of false but reasonably realistic-seeming tools or otherwise means of such actions does not provide exemption from the law.

*Reckless use of weaponry or magic in the populated areas of the town outside of emergency is prohibited. This does not include training in appropriate areas or otherwise legal use for defensive purposes.

((The town hall meeting will take place Saturday at 6 PM CST. This post was made with GM approval. For members of the village, feel free to add me on Discord to request to be added to the village Discord channel. Cat15#0193 ))

((Edit: Town hall meeting postponed a day so more people could make it.))
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