12-16-2014, 07:21 PM
As a player who (mainly) play SL2 for the sake of roleplay I can honestly see why it's starting to get unappealing to a lot of people, and while I know you stated that this topic isn't meant for the discussion of how the RP affects the game itself I fear it's impossible to salvage anything worthwhile from it if we were to exclude it.
The game plays as a simple SRPG in the best case without much focus on anything but leveling your character up to the maximum while throwing cool classes and skills at you which you can then utilize to kill the few critters that live inside the random dungeons. Some of the skills are neat with their visuals and others are more boring than your old grandpa's billion stories from before the war. The combat is mediocre at best, you start out on the battlefield and begin to set up while your opponents does the same. Depending on your class you do specific things, which is cool at some point I guess, but after hundreds and hundreds of battles it gets tiresome because your opponent never does anything different (Talking about the average dungeon mobs here) and you yourself have no reason to do anything different. It gets repetitive really, really quickly.
There's obviously the story of SL2 which at one point is fine as it is since it's still being added to, but considering the fact that SL2 is a plain as a brick about anything else than what's mentioned the lore could seriously use a helping hand. Anything that isn't mentioned or isn't completely obvious to any normal person is lacking in descriptions and details, hell, even some of the things we know about is lacking in details that would help a lot of people understand them better other than there being a vague 'Red line' which people can sway around but in most cases break horribly until the Staff decides to slam a boot down and fix it again.
The world is boring as well, and by that I mean the overworld itself. While I can see the appeal in a small overworld due to the file size and everything I can't help but feel it takes away something from it. It feels out of place due to the small size of it and the even smaller characters that run around it, but that's just a personal peeve of mine.
And speaking of tiny, you're not important to the world. You can't interact with anything in the world save for the vendors, a few NPCs with like, three lines of text to tell you and the story characters. (Who I admit are pretty sweet.)
You're nothing but a ghost floating around the world. Your entire purpose is to level up. Get gear. Max skills. Repeat. Without the roleplaying between characters, this game would have been dead a long time ago.
In short, what I dislike about SL2's gameplay is:
-The combat is unappealing and repetitive in the long run.
-The lore isn't very fleshed out and is mostly left to the beholder's brain to toy with.
-The tiny overworld isn't that fun to walk around and people look rather silly when they do.
-You don't matter at all.
I could probably think of more things, but this is what I could come up with from the top of my head that isn't roleplay-related.
The game plays as a simple SRPG in the best case without much focus on anything but leveling your character up to the maximum while throwing cool classes and skills at you which you can then utilize to kill the few critters that live inside the random dungeons. Some of the skills are neat with their visuals and others are more boring than your old grandpa's billion stories from before the war. The combat is mediocre at best, you start out on the battlefield and begin to set up while your opponents does the same. Depending on your class you do specific things, which is cool at some point I guess, but after hundreds and hundreds of battles it gets tiresome because your opponent never does anything different (Talking about the average dungeon mobs here) and you yourself have no reason to do anything different. It gets repetitive really, really quickly.
There's obviously the story of SL2 which at one point is fine as it is since it's still being added to, but considering the fact that SL2 is a plain as a brick about anything else than what's mentioned the lore could seriously use a helping hand. Anything that isn't mentioned or isn't completely obvious to any normal person is lacking in descriptions and details, hell, even some of the things we know about is lacking in details that would help a lot of people understand them better other than there being a vague 'Red line' which people can sway around but in most cases break horribly until the Staff decides to slam a boot down and fix it again.
The world is boring as well, and by that I mean the overworld itself. While I can see the appeal in a small overworld due to the file size and everything I can't help but feel it takes away something from it. It feels out of place due to the small size of it and the even smaller characters that run around it, but that's just a personal peeve of mine.
And speaking of tiny, you're not important to the world. You can't interact with anything in the world save for the vendors, a few NPCs with like, three lines of text to tell you and the story characters. (Who I admit are pretty sweet.)
You're nothing but a ghost floating around the world. Your entire purpose is to level up. Get gear. Max skills. Repeat. Without the roleplaying between characters, this game would have been dead a long time ago.
In short, what I dislike about SL2's gameplay is:
-The combat is unappealing and repetitive in the long run.
-The lore isn't very fleshed out and is mostly left to the beholder's brain to toy with.
-The tiny overworld isn't that fun to walk around and people look rather silly when they do.
-You don't matter at all.
I could probably think of more things, but this is what I could come up with from the top of my head that isn't roleplay-related.