01-09-2017, 12:54 AM
well on a 500 damage ether invite vs fire resist
vs a 10% common fire resist , 450 damage
vs a 25% fire resist (possible a mechanation or something) you go down to 375
vs 45% someone who packs his san, runs a perfect elemental boot just for you (these people exist, if they know you do something, or can just guess based on that flaming sword in your description) it brings it down to 275 damage
and thats before we calculate defense and armor, oh and maybe a wraithguard proc, or a stale mate, or an eviter.
Also the duration on narcus is short, they cant hold onto it long and it usually doesn't deal out more damage than they take ( things like hunted status, death knighting, marked for death) so they don't have alot of openings to do major setup without wasting narcus damage they could have spent.
An alternate way to play with narcus is mutating it into a gun, where it benefits from one shot over charge and nullshell, its worth noting in this situation narcus can negate fire resist, but it opens up a weakness to bellplate, magnet shield, and Bullet barrier /reflect bullets.
vs a 10% common fire resist , 450 damage
vs a 25% fire resist (possible a mechanation or something) you go down to 375
vs 45% someone who packs his san, runs a perfect elemental boot just for you (these people exist, if they know you do something, or can just guess based on that flaming sword in your description) it brings it down to 275 damage
and thats before we calculate defense and armor, oh and maybe a wraithguard proc, or a stale mate, or an eviter.
Also the duration on narcus is short, they cant hold onto it long and it usually doesn't deal out more damage than they take ( things like hunted status, death knighting, marked for death) so they don't have alot of openings to do major setup without wasting narcus damage they could have spent.
An alternate way to play with narcus is mutating it into a gun, where it benefits from one shot over charge and nullshell, its worth noting in this situation narcus can negate fire resist, but it opens up a weakness to bellplate, magnet shield, and Bullet barrier /reflect bullets.