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Raiding/Protecting Caravans
#3
Of course! I'm not saying we should completely eliminate the risk for any sides.

All I ask is that it's not an all or nothing, no holds barred battle to the death if this feature were to be implemented.

If raiders lose/get captured etc...Guards are free to do as they please and vice-versa if the caravan is completely annihilated by bandits.

I am proposing a less risky alternative to that by suggesting that it does not have to end in 100% total victory for one side via a custom game mode or 'objective' if you will.

In this case. Protecting the caravan a set amount of round or the raiders managing to flee with the loot.
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