12-30-2016, 10:28 PM
Quote:Another area that could use some looking into is the various hit/evade buffs. Some are more powerful than others which creates an imbalance in one direction; ideally the buffs/debuffs would have values closer to each other instead.
I definitely think it'd be worth tweaking some of these but I'm going to make a seperate thread for it since it's really a Balance Fu thing: http://www.neus-projects.net/viewtopic.p...amp;t=4181