12-17-2016, 02:09 PM
While I understand where you're coming from, I would like to provide some counterpoints:
- Effects that don't scale well with additional ranks are up to you to determine what they're worth. I leave a lot of skills at rank 1 on numerous classes for various reasons, like keeping FP costs down on a skill that gets more expensive, and so on. Not every skill needs to be completely balanced at a glance, and more gimmicky builds can and do occasionally decide it's worth it to sink the SP.
- I fail to see why the universal stat scaling system should be ignored to change from Fire Attack to Acid attack (Str to Gui) just because the weapon they belong to doesn't scale with Str. This is literally the exact same as arguing that Sear needs to scale with Will because dedicated Mages don't generally want as much Str as a dedicated warrior - an argument that has come up numerous times since the GR, and always gets laughed off because it holds very little water due to the variety in possible builds and how not every evoker needs every spell. If this is frustrating, might I suggest using a mutated weapon with Str scaling? I personally use a gun narcus (And before anyone goes "0/10 too much fire, Special Attack 1 and Skills allow working around that.) and would greatly appreciate not needing to scrap the entire character due to completely going against the systems already used fairly universally in the game already.
- The prevalence of a single "god stat" completely neuters different builds. Your ideas of a ton of various ways to make everything scale with Guile would just mean all Engineers go 50-80 Gui for extreme benefits. Bonus CLASS points? Bonus ITEM slots? Short range skills having longer range based on Guile? I'm sorry, but not a single one of these is even remotely an option, especially when Engineers already have the most item slots, benefit greatly from Destiny (With bots based on Class Level) and also have Dagger Dance/ Bashfix, making them viable Dagger/Axe users and not only gunners.
We really need to take the focus away from (quite frankly bullshit) Guile benefits, and look at the skills themselves.
- Effects that don't scale well with additional ranks are up to you to determine what they're worth. I leave a lot of skills at rank 1 on numerous classes for various reasons, like keeping FP costs down on a skill that gets more expensive, and so on. Not every skill needs to be completely balanced at a glance, and more gimmicky builds can and do occasionally decide it's worth it to sink the SP.
- I fail to see why the universal stat scaling system should be ignored to change from Fire Attack to Acid attack (Str to Gui) just because the weapon they belong to doesn't scale with Str. This is literally the exact same as arguing that Sear needs to scale with Will because dedicated Mages don't generally want as much Str as a dedicated warrior - an argument that has come up numerous times since the GR, and always gets laughed off because it holds very little water due to the variety in possible builds and how not every evoker needs every spell. If this is frustrating, might I suggest using a mutated weapon with Str scaling? I personally use a gun narcus (And before anyone goes "0/10 too much fire, Special Attack 1 and Skills allow working around that.) and would greatly appreciate not needing to scrap the entire character due to completely going against the systems already used fairly universally in the game already.
- The prevalence of a single "god stat" completely neuters different builds. Your ideas of a ton of various ways to make everything scale with Guile would just mean all Engineers go 50-80 Gui for extreme benefits. Bonus CLASS points? Bonus ITEM slots? Short range skills having longer range based on Guile? I'm sorry, but not a single one of these is even remotely an option, especially when Engineers already have the most item slots, benefit greatly from Destiny (With bots based on Class Level) and also have Dagger Dance/ Bashfix, making them viable Dagger/Axe users and not only gunners.
We really need to take the focus away from (quite frankly bullshit) Guile benefits, and look at the skills themselves.
*loud burp*