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More Crazy Dungeons
#6
There's a lot going on here, so I thought I'd throw in.

"Chaos" Wrote:Making Dungeons more 'challenging' should not mean 'resorting to throwing massive amounts of enemies at everyone'.

I agree with this. My thoughts on this reminds me of how in SL1, at least when I last played it which was years before it shut down, Spatial dungeons were something you only touched at a very high level. As SL2 is, all types of dungeons are recycled from level 1 to level 60. It would be nice if there were a dungeon which was specifically endgame-targeted, with enemies that were not simply higher level versions of enemies you could see anywhere else but also much more difficult to challenge, through whatever necessary combination of skills, AI-improvements, etc.
And I understand we'd need assets for such a thing.
The closest thing we have right now is the Raid, I believe, but that's what it is.

"Suspicious" Wrote:As someone who primarily ends up doing non-crazy dungeons and can't handle Crazy dungeons, I'm perfectly fine with leaving things as they are. Just because you can AOE down an entire dungeon effortlessly doesn't mean everyone can, or should be expected to.

Suspicious also has a point. The near-60 stretch is the hardest part of grinding back up to 60, and it's a real thorn in my side when I can only find dungeons that are either Crazy or have some other modifier(s) I don't want to deal with most of the time. (Looking at you, Spacey and Stylish.) Of course, this is because I mostly go solo, but also, Full Clear is a big incentive for leveling experience. That's not so kind on you when the dungeon has 20 something floors due to being so high level AND has Crazy on it, even for some full parties.

"Snake" Wrote:Alternatively, can the Static Dungeons be all Crazy, or have an insane number of mobs to kill?

This would be a nice stand-in for now though. Probably not all of them though.
[Image: 43061579a09db588952b04fe4c658928.png]
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