12-06-2016, 04:46 AM
New Explorable Area:
Alstalasia, since you have the map's layout done. I think it would be worth to invest some work there, and maybe add a 'reason' for a player to want to stick there, some sort of special arena that works on 'survival', instead of multiple single matches. (whenever it gets there, according to my other suggestion.) Or some exotic monsters that only exist there, the same way we have the Lizard Men located in Sigrogana's underground.
Egwyn is my second interest. with a few 'tribal-settings' that can be bought with a House Ticket or something like that. Even if the map is composed by only grass and trees with a coast for the boats to sail by. A florest-ish setting would be amazing, but that much map would take a big toll while the game is saving, so I'd say to not prioritize it, I guess.
Karaten is my third, I don't think a lot of people would want this to be prioritized, but it's on the scope, atleast. Some Mages need a place to call 'home'.
And with those three additions, whenever they're implemented, we can change the spawn points for Humans, Kaelensians and Zerans.
New World Event:
While not exactly being a 'world event', it would make things more dynamic and immersive, roleplay-wise. The game's slowly getting stale by the way the players manage it, always it being about how they want to spar in the Arena and nothing else due to the focus being PvP and 'muh buildz is better den urs'.
So what would happen if this 'spar place' actually moved away from the middle of Sigrogana in time gaps? Like, in two to two months it changed position around the world.
- First, the Arena acting like the Caravans, it changes locations across the world. Eventually cycling across The Great Six in one full year, or one year and a half, if necessary.
Now that the Arena is mobile, I'd suggest it not being as easily accessible for those people who love it. How?
- By making the Mage's Guild cost 100 Asagos, or a crippling amount of Murai, like 10'000.
Being under the justification of "All of this 'abuse' of their portals from those years made them even more unstable, so the maintenance is starting to become even more costy.", or something more creative.
And that will make the main way to move between the countries is by?... Ships! The good old way to go across continents for those people who can't afford more than 100 Murai one travel, at the cost of being slower and pretty much not 'instantaneous'. Two ships per port, and they take two to five days to reach a different continent.
Now that we're in the slowest, most 'boring' way to reach somewhere else? What will we do for the past two or three IG days, Koonie??
This one is easy. Inside the ship, there will be many things to do, like...
- Choosing to aid operating the Ship's engines that will use your Engineer level + Maintenance trait levels + Blacksmith levels, in the machinery room, will grant you a big amount of EXP, and if you score a high efficiency on your job, they can even pay you back for the money you gave them for the trip! (which is the 100 Murai. Obviously, the reward is only at the end of a trip after the crew safely arrives on the destination. And this can be done multiple times, for a bigger reward.)
This option is quite taxing on your Stamina and Mental Stamina. Also, helping the ship to keep running will make it reach it's destination faster. So some players can even take the role of ship engineers and work there if they feel like.
- You'll have the option to cook food for the crew and serve them in one of those feast tables that will be pre-set there for an extra pack of EXP and maybe get Murai per people who eat from your feast table.
- You can also play in the mini-fishing competitions or Yenten on board! Which will reward you another type of Tokens with a not so direct combat-oriented use. Maybe for exotic food you can only find in those ships, small gifts for your Houses or even a 'precious' Stamp?
- Sailor brawls, maybe? A PvP place where no magic is allowed, for example, to make it special. The best way to 'farm' those Tokens. But since you can't easily 'pop an inn to go back to 100%' like in Remedia, you'll be pretty limited to do it, unless you're prepared with some bandages, obviously!
Like that, the player will be amused for a bit, also, don't forget the rooms and such for them to sleep in, to slowly restore HP/FP/Stamina/Mental Stamina while resting 'on' them, pretty much like how Campfire works.
And welp, that's all from me, I guess. We do need more reasons to hang around the world, rather than be Arena shut-ins, just because the Arena offers everything a player would want in a game, which is, a portable inn and weapon repairer, a disturbingly convinient location in the middle of two cities who get black beast'd often and a place to grind safely in certain days. Sigrogana Legends 2 is too much of an 'easy game' that lacks big consequences, and people are getting too around it.
Alstalasia, since you have the map's layout done. I think it would be worth to invest some work there, and maybe add a 'reason' for a player to want to stick there, some sort of special arena that works on 'survival', instead of multiple single matches. (whenever it gets there, according to my other suggestion.) Or some exotic monsters that only exist there, the same way we have the Lizard Men located in Sigrogana's underground.
Egwyn is my second interest. with a few 'tribal-settings' that can be bought with a House Ticket or something like that. Even if the map is composed by only grass and trees with a coast for the boats to sail by. A florest-ish setting would be amazing, but that much map would take a big toll while the game is saving, so I'd say to not prioritize it, I guess.
Karaten is my third, I don't think a lot of people would want this to be prioritized, but it's on the scope, atleast. Some Mages need a place to call 'home'.
And with those three additions, whenever they're implemented, we can change the spawn points for Humans, Kaelensians and Zerans.
New World Event:
While not exactly being a 'world event', it would make things more dynamic and immersive, roleplay-wise. The game's slowly getting stale by the way the players manage it, always it being about how they want to spar in the Arena and nothing else due to the focus being PvP and 'muh buildz is better den urs'.
So what would happen if this 'spar place' actually moved away from the middle of Sigrogana in time gaps? Like, in two to two months it changed position around the world.
- First, the Arena acting like the Caravans, it changes locations across the world. Eventually cycling across The Great Six in one full year, or one year and a half, if necessary.
Now that the Arena is mobile, I'd suggest it not being as easily accessible for those people who love it. How?
- By making the Mage's Guild cost 100 Asagos, or a crippling amount of Murai, like 10'000.
Being under the justification of "All of this 'abuse' of their portals from those years made them even more unstable, so the maintenance is starting to become even more costy.", or something more creative.
And that will make the main way to move between the countries is by?... Ships! The good old way to go across continents for those people who can't afford more than 100 Murai one travel, at the cost of being slower and pretty much not 'instantaneous'. Two ships per port, and they take two to five days to reach a different continent.
Now that we're in the slowest, most 'boring' way to reach somewhere else? What will we do for the past two or three IG days, Koonie??
This one is easy. Inside the ship, there will be many things to do, like...
- Choosing to aid operating the Ship's engines that will use your Engineer level + Maintenance trait levels + Blacksmith levels, in the machinery room, will grant you a big amount of EXP, and if you score a high efficiency on your job, they can even pay you back for the money you gave them for the trip! (which is the 100 Murai. Obviously, the reward is only at the end of a trip after the crew safely arrives on the destination. And this can be done multiple times, for a bigger reward.)
This option is quite taxing on your Stamina and Mental Stamina. Also, helping the ship to keep running will make it reach it's destination faster. So some players can even take the role of ship engineers and work there if they feel like.
- You'll have the option to cook food for the crew and serve them in one of those feast tables that will be pre-set there for an extra pack of EXP and maybe get Murai per people who eat from your feast table.
- You can also play in the mini-fishing competitions or Yenten on board! Which will reward you another type of Tokens with a not so direct combat-oriented use. Maybe for exotic food you can only find in those ships, small gifts for your Houses or even a 'precious' Stamp?
- Sailor brawls, maybe? A PvP place where no magic is allowed, for example, to make it special. The best way to 'farm' those Tokens. But since you can't easily 'pop an inn to go back to 100%' like in Remedia, you'll be pretty limited to do it, unless you're prepared with some bandages, obviously!
Like that, the player will be amused for a bit, also, don't forget the rooms and such for them to sleep in, to slowly restore HP/FP/Stamina/Mental Stamina while resting 'on' them, pretty much like how Campfire works.
And welp, that's all from me, I guess. We do need more reasons to hang around the world, rather than be Arena shut-ins, just because the Arena offers everything a player would want in a game, which is, a portable inn and weapon repairer, a disturbingly convinient location in the middle of two cities who get black beast'd often and a place to grind safely in certain days. Sigrogana Legends 2 is too much of an 'easy game' that lacks big consequences, and people are getting too around it.