Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wild Rash
#1
Wild Grass is overbearing and ridiculously OP.

Like. To the point of giving 7 turn immobilize to someone, and then with turn shenanigans because their cel was close to mine, i proceeded to perpetually immobilize them.

I don't even have SKI to immobilize people.

They couldn't fight back whatsoever (due to lack of ranged options) because of a L distance away.

Either make Wild Grass' duration half of what it is (or cap it at 4 or 5)... or give people the ability to STRUGGLE free of their bindings. STR+1/2 LUC vs WIL+SKI*2 or something check. Iunno.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord