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Player Agency: In Airides defense.
#65
@catabur So that we are on the same page let me explain my thought process on all of this so far

I posted an emotionally charged defense of airide with main point of player agency being used.

the rebuttal was that consequences should matter

I agreed that consequences should matter, I then realized once calming down that the reason I had truly gotten upset was that system of consequences didn't add up, that they should be more varied and fitting to the crime.

people then bring up that the lore and combination of who runs the guards don't allow for varied punishments.

Something needs to change then

Hay atleast I'm trying to keep it civil, not throw all the gm's under a bus and use change.org petition that forged signatures to attempt to strongarm dev into firing the gms right Smile


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