10-12-2016, 08:13 PM
From a mechanics perspective I think it offers more opportunities vs resistances, but there really isn't that many people running those types of resistances, and from an IC perspective it makes a bit more sense, and well, it goes both ways when it comes to resistances, that person wearing full leather armor is probably wondering why they're taking a lot more damage than they should from someone mechanically using a fist or staff weapon.
I don't think there is a way to have both these features, is there? if not I'd prefer a consistent damage type for reaver/soldier abilities really.
I don't think there is a way to have both these features, is there? if not I'd prefer a consistent damage type for reaver/soldier abilities really.