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Invocation Breaking
#11
"[url=http://neus-projects.net/viewtopic.php?p=1699#p1699 Wrote:Rendar » Sat Dec 06, 2014 8:34 pm[/url]"]It is next to IMPOSSIBLE to break an invocation, Ryu. To have a decent chance at breaking an Invocation on a mage with 80 WIL, which isn't hard to get...

Let's assume 200 damage, depending on whether or not invocation trait is busted or not, it's either a 20% chance, or a 60% chance to bust it.

200 damage in one hit. That is a LOT.

Compare it to the average person who may deal... 100, it's either nonexistant to break it, or it's about 10%.

Yes a 10% chance to break an invocation is totally fair whenever you deal 1/4th of the person's health in a hit.

A hit that takes two to three turns to prepare, costs nearly 100 FP, and still leaves them open for attack. PD's suggest was a new way to break them while being fair and level. The Mage's "WIL" has nothing to do with it, because again not only mages use Invocations, and who knows where Invocations will go in the future of the game?

Why is PD's idea better? On Guard and Spiked Treads have a better purpose that way, and it still gives you a fair option to break the invocation without doing 1/4 of the Mage's HP and breaking down their way of combat. What are they going to do when you do the exact thing to them you're talking about, but even worse due to the fact that you're stripping them of their way of fighting?

I'm sorry, this seems like nothing more than a way to try to overpower and shut down Mages without any sort of fair compensation in the process.
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