08-06-2016, 04:10 PM
"Vyktoryah" Wrote:Dragoon/Lancer(Duelist, Polearm weapons)
A heavy focus on Pole-arm weaponary, Light-Armor should be prefered to Unarmored or Heavy. Perhaps give it a Wind affinity (Since the Cyclone Spear attack exists) Or if you want to go with the Dragoon theme a bit more, Fire affinity. Because who doesn't like fire. Short-mid ranged attacks.
Tempest Sniper(Archer, Bow weapons)
I would love to see a sniper class for Archers, especially if it had a gimmick with Wind, Wind just seems to go well with a sniper class. It's gimmick would be around minimal autohits, knocking opponents airborne for additional effects, and staying stationary while trying to pelt the opponent from a distance, movement skills should penalize some Sniper skills. Another class that should focus on Light Armor over the other varieties.
Please give the former the ability to Hi-Jump! Leave the battlefield for a turn and come down stabbing. Especially if it's called 'dragoon.'
The latter sounds wonderful, and should likely have some skills designed to stay at range while not moving. Pinning shots to inflict Immobilize, or perhaps in keeping with the wind-elemental theme, a cyclone arrow that pulls people toward its epicentre. Something to get out when finally closed with would be nice as well -- but on a high enough cooldown that it isn't abusable. Perhaps a backward jump for 1 tile per rank in a straight line away from an enemy target in 1 range, that includes an 'updraft arrow' to send the target airborne, or act as the first player-available method of creating Air Shaft tiles?