Poll: What would you like to see added the most?
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New Class
26.37%
24 26.37%
New Skills (Existing Classes)
8.79%
8 8.79%
New Traits
5.49%
5 5.49%
New Talents
7.69%
7 7.69%
New Legend Extend Abilities
5.49%
5 5.49%
New Explorable Area (IE; Argentyle Caverns)
10.99%
10 10.99%
New World Event (IE; Black Beast Attacks)
12.09%
11 12.09%
New Minigame (IE; Yenten)
5.49%
5 5.49%
New Quests
8.79%
8 8.79%
Other (Specify)
8.79%
8 8.79%
Total 91 vote(s) 100%
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Most Wanted List 4: Special Edition
#8
I would like to see New classes that make sense, first and foremost.

Currently there is a lot of gaps in some classes that would just make logical sense to have a promotion to. We Have duelists that use polearms, but no Polearm class promotion? We have archers who seem rather agile and at long range... but promote to using guns and... heavy equipment? Currently even Curate too, feels lacking. I could argue mages are feeling lacking too, but that feels more an issue with the stat reworks rather than classes.

Some new classes I would like to see are the following.

Dragoon/Lancer(Duelist, Polearm weapons)
A heavy focus on Pole-arm weaponary, Light-Armor should be prefered to Unarmored or Heavy. Perhaps give it a Wind affinity (Since the Cyclone Spear attack exists) Or if you want to go with the Dragoon theme a bit more, Fire affinity. Because who doesn't like fire. Short-mid ranged attacks. I would like to see it function how dragoons do in FF 14, where it does optimal effects and damage when Comboing, or placing yourself in proper position to maximize a skills' effect.

Tempest Sniper(Archer, Bow weapons)
I would love to see a sniper class for Archers, especially if it had a gimmick with Wind, Wind just seems to go well with a sniper class. It's gimmick would be around minimal autohits, knocking opponents airborne for additional effects, and staying stationary while trying to pelt the opponent from a distance, movement skills should penalize some Sniper skills. Another class that should focus on Light Armor over the other varieties.

Boxer(MA, Fist Weapons)
I see this as a close range, high damage, high speed, but low defense and high FP costing tree focused on punching the crap out of things. Imagine if Little Mac was a thing in SL2. I mean we have a kick and ice focused class for Martial artists when their perfered weapons is FISTS, why is their not a FIST centric class? It should get a passive that grows stronger with each non-basic attack that is used, once you use your basic attack it unloads all that energy... I like Little mac in sm4sh, sue me.

Paladin(Curate, Axe/Polearms)
A tanky, healy class promotion for Curate, able to preform defensive options for the team, but also has access to curates healing abilities. Yes I know you can TECHNICALLY build a paladin-ish build with DH/BK and Priest/LB, but that's not as amazing as an actual Paladin class.

Exorcist(Curate, Sword/Fists/Axes)
Another curate promotion idea. This would be a class all about high holy offense. Take that Anti-thesis ability Curates get toward undead and vampires, and crank it up. They'd have attacks that scale heavily with LIGHT attack, and they'd be pretty fast and agile, but lack in defense. They'd have some offensive spells that would have bonus effects against vampires, liches, undead and possessed individuals.

I wonder I design a baseline for some of these class trees if Dev would consider adding them in...
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