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Selachii Revision for GR
#20
I STILL personally think the Absorb is good because water is almost never used by anyone, but if I was going to change it, I'd have to reduce the electricity weakness, because the reason I made it 50% is entirely because of the abosrb. I'd probably drop it down to the SAN scaling method that Hyattr use or something like that. The reason why is because electricity is SUCH a potent element, and does such massive damage already, and water, as I stated before, is pretty rare.

I WANT to change Blooded to be removed only by healing greater than its damage per turn effect, mostly because otherwise, anyone who has even 1HP regen per turn will just go "lol gone".
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