07-25-2016, 01:36 PM
So, since I'd rather not post entries for talents I haven't finished yet, but don't want this topic to go completely silent since I am still very actively working on it, I thought maybe it would be okay to show the ones that are finished gradually, as I finish them. Today, I'll reveal two of the six Occult talents. While I finish other talents in this category, I will probably bide the time by showing off War talents, since most of those are finished. Anyway, here we go;
Alchemy
1.5 SP per Rank
Astrology
2 SP per Rank
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Alchemy is rather plain compared to the other talents in occult, but it's still very powerful and useful. It might get expanded on in the future, but for now, this is what it is; the consumable item buffer. Astrology is where we start dipping our toes into the occult waters, since every other talent in the tree is planned to be more complex and unique than other talents. The main draw is the starsign, which reminds me a bit of origins from SL1, since they're elementally inclined. Basically, you rank up Starsign, and then this appears on the character status screen:
Yes, we can finally discuss what this box is for; essentially it holds relevant information from the effects of Occult talents. In this screenshot, that's the 'blank' star sign. You're supposed to click it to select your star sign, which looks like this:
There are eight right now, but I can quite easily add more if I wanted to in the future, which I might (probably) will at some point. The eight there right now are all of the planetary entities, although in SL2 they refer to 'celestials', which are essentially far-off stars/planets anyway. Once this shows up, you click one of the symbols and you see this:
Which lists the details of the star sign. The 'Prominence' refers to the in-game calendar months, not real time. Once you select your star sign, the blank icon in the occult box changes to the appropriate star sign, and from then on you can click the icon to remind yourself of the description/effects/etc, but you cannot change it unless you respec. Honestly, you're intended not to change it, since it should be tied to, I don't know, birth month? Something important to your character that doesn't change often? But I don't see being able to do so is particularly harmful or bad, regardless.
Alchemy
1.5 SP per Rank
- Delivery - Increases the range of most item skills by SR * 1.
- Perfect - Increases the effectiveness and/or gives bonus effects to some consumable item skills based on SR.
- Gatherer - Increases the chance of collecting alchemy ingredients from plants by SR * 20%.
Astrology
2 SP per Rank
- Starsign - Adds a Starsign to the occult window in the character status screen. Selecting one grants a small bonus to one statistic and elemental ATK, but this effect is more pronounced during the month(s) the starsign governs. (Note: Once you confirm your starsign selection, it cannot be changed unless you respec your talents.) (Max SR: 1)
- Guidance - Grants guidance from the stars, increasing your trap detection range in Space dungeons only by SR * 1 tiles.
- Stargazer - Looking at the stars gives you a good feeling, increases your HP and FP recovery while in a camp with a campfire by SR * 3%, but only during the night.
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Alchemy is rather plain compared to the other talents in occult, but it's still very powerful and useful. It might get expanded on in the future, but for now, this is what it is; the consumable item buffer. Astrology is where we start dipping our toes into the occult waters, since every other talent in the tree is planned to be more complex and unique than other talents. The main draw is the starsign, which reminds me a bit of origins from SL1, since they're elementally inclined. Basically, you rank up Starsign, and then this appears on the character status screen:
Yes, we can finally discuss what this box is for; essentially it holds relevant information from the effects of Occult talents. In this screenshot, that's the 'blank' star sign. You're supposed to click it to select your star sign, which looks like this:
There are eight right now, but I can quite easily add more if I wanted to in the future, which I might (probably) will at some point. The eight there right now are all of the planetary entities, although in SL2 they refer to 'celestials', which are essentially far-off stars/planets anyway. Once this shows up, you click one of the symbols and you see this:
Which lists the details of the star sign. The 'Prominence' refers to the in-game calendar months, not real time. Once you select your star sign, the blank icon in the occult box changes to the appropriate star sign, and from then on you can click the icon to remind yourself of the description/effects/etc, but you cannot change it unless you respec. Honestly, you're intended not to change it, since it should be tied to, I don't know, birth month? Something important to your character that doesn't change often? But I don't see being able to do so is particularly harmful or bad, regardless.