07-17-2016, 09:08 PM
Quote:I find that, actually, a good chunk of the time, a GM is called and they allow the victim to negate any consequence from befalling their character solely because of this invisible rule of 'You can't force death on a character' laid out by Dev that has been interpreted to then also apply to less serious forms of consequence, regardless of how deserved these actions are.
While Dev has plainly stated players and GMs cannot force death on a character (the only current exception is guard executions), there is no hard rule for other things.
Though I can see GMs not allowing you to force certain other things, for example like stealing valuable items from players or forcing uncomfortable things like sexual assault (but that last example is probably not a good one because if you're roleplaying that kind of thing, you're likely breaking the rules anyway.)
That said, I'm curious as to what the situations you're referring to are specifically. I have a feeling there's more to this than what you're laying out.
Quote:Unless the GMs intend on solving these disagreements instead of always siding with the victim, as has occurred in the past, then I am not confident that your solution will alleviate this issue, Sly.
The nice thing about what I'm suggesting is it's something we can start doing immediately. We can already start talking about this in a fair way. We can be upfront with our intent and how we want these things to go down.
However, no system changing solution will work if Dev insists on a hard ruling against death permissions. You're going to have to accept that.
And regardless of what solution is taken, it's not as simple as to just change the rules. You should work to change how the players handle these situations themselves too, otherwise we're just going to have a bunch of rule breakers.
That said, I like what Zaki has said about this. I agree with the notion that if you're getting into risky situations, there should be risk to it and cannot just hide under the veil of a hard rule.