12-03-2014, 09:21 AM
"[url=http://www.neus-projects.net/viewtopic.php?p=1079#p1079' Wrote:Grandpa » Tue Nov 25, 2014 1:54 am[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=1070#p1070' Wrote:Someone » Sun Nov 23, 2014 11:58 pm[/url]"]Suggestion: If a weapon hits 0 durability in battle, you can't use it again until the battle ends. Possibly even including skills that use the weapon.
It's already like that, though.
I still like all of these ideas. I honestly don't see a problem with any of them, just with people's management of resources.
You can still make a single attack each turn with 0 durability, just with massively reduced hit/damage. Plus use skills.
Someone takes 600 Lightning damage.
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