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Recent armor changes and 'piercing' weapons
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Certain weapons, such as Battlepick axes and Knightslayer bows, pierce defense. Now, as they are now, they pierce 5 DEF worth of defense. As Defense values are typically very high (in excess of 15), this usually just translates to +5 damage. This is exacerbated even further by the recent increase to armor defense across the board with the new upgrades.

I'd like to change that, since it seems too static and seems to defeat the point of a defense piercing weapon, i.e. to pierce defense. Assuming an average DEF of 30 at level 45 (which I'm just pulling out of my ass) and the target in question wearing fully upgraded Light Armor, they'd have roughly 39-40 DEF, maybe 42 with racials and such (we assume elemental armor, such as rockdirt or carapace). -5 from this would be approximately 12%. . Thus, I'd say a defense-piercing weapon, to really be considered defense-piercing, should reduce 15-20% of DEF.

For fighting people and monsters who don't build a lot of DEF, the benefit is not significant, but when fighting those that do, there can be a significant improvement in damage. The weapons themselves are below average in stats (lower Power, etc) so to make up for that by giving them a significant advantage over armored opponents would create a useful niche for these types of items.
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