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Skill Slots Suggestion
#8
"[url=http://neus-projects.net/viewtopic.php?p=1458#p1458' Wrote:Rendar » Tue Dec 02, 2014 9:02 am[/url]"]As you said, Mages can get every element for every. single. situation. There have to be some times where the mage just flat out doesn't come prepared, otherwise what's the point of having skill slots. You should just go "Well I might as well take all of my offensive spells and squeeze in graft."

They need to be taken just a .slight. peg. Just slightly. I know that with 12 skill slots I can almost manage to set up my stuff on Quinn, and would only need like. 2 more skill slots. 3 being optimal. They really, really, don't need 18 skill slots.

Mages may have access to every element, but it doesn't mean they can always use them. Just because you're an Evoker means your an LB, or vice versa. On top of that, Evokers nearly require HSDW, Charge Mind, or some other method of skill stacking in order to effectively combat. You can't just slap on every element you want an expect to get good results. The reason those skills along with slots being allowed like that in the first place was because of Mage's current problem with survivability in combat. It's do or die.

You may only need 12, or somewhat, but not everyone does, and most Evoker skills are equipped skills, meaning they require slots in order to add them. I can slap on Innate SP all day but if I have one spell that people can easily resist, why even bother fighting? I need 15 slots to maintain a decent build for combat, just to have 3, only 3 elements to use. Only one of them is an AoE and it's limited range. All of them are Invocations, which means I require HSDW.

My build isn't your build, just because you focus around one style in combat doesn't mean anybody else does nor should they have to. Anyway, I'm not going to keep ranting and arguing over the matter. I've been up all night and I'm straining myself to reset my internal clock.

As for the initial suggestion, while I don't agree with it, because my other non-mage builds do fine without the slots, let alone barely have enough SP to even get more skills, it's a better alternative than shafting people who actually need the slots because you think they're OP in combat. So I can at least say it has my support in that manner.Other than that? I don't see a need for change, regardless of argument.
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