Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Non-Resistant
#8
In my original post, I have clearly stated that there is the possibility to have a metric ton of status resistance, Spo. You need to realize that, as I said in my post, only Sanctity and Faith offer it. Sanctity is a detriment to some races and Faith is very limited in terms of who can benefit from it. I highly doubt that offering 1% status resistance to Resistance will be anything game changing. This game needs to stop being extremely mono-focused in terms of builds and be able to have things like status resistance cater to more builds than just healers and summoners.

I'm not arguing that the formula needs to be reworked though. As it stands, it's extremely unlikely to resist any statuses unless you are one of the aforementioned builds (Summoner, Healer, or someone who even built as a Status Resister for some benign reason).

And for the poison, I can't help but agree as well. There are many ways to cure poison and if a Hexer managed to poison you and use Menov's on you in the same turn, you should have tried to think ahead and make sure you were in a situation where it couldn't happen (i.e. Take advantage of Menov's short range). Not to mention some high HP builds are pretty dominated by races who outright resist or are immune to poison. Wyverntouched can stack an incredible amount of poison resistance and Glykin's are outright immune to it.

In either case, back to the actual topic of the thread. I highly doubt that adding status resistance to a stat that honestly should have it, to begin with, isn't anything game-breaking. The stat itself is lackluster, as I've said in my second post, and adding 1% status resistance, for the time being, isn't going to give anyone a heart attack.
Discord: Selfish Gene#0139
[Image: lClrhgZ.png]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord