05-30-2016, 07:16 PM
BOY HOWDY. Let's get to talking about magic though. It's still one of the most easily resistable things in the game, and with Rampaging/DELETE DEFENSE skills existing that stack alongside just getting natural HITS on someone, evokers (and mages in general because god forbid being an actual mage and trying to fight) fall short each and every time.
Just a tiny excerpt of the fight where I had to Charge Mind then fire a wind slasher (which took 9 M), in which time the person literally ran within 15 squares of me, pulling shot me which KD'd me, and I got my turn (at 4M). Because I was so close, running was impossible because of what #Arbalest does in general. So you stand up, fire (hope that you can kill but no. They have 800 HP so you do half their health)...
Then you promptly get blow back cannoned into Aerial Razor (-20 defense aka -20% DR). Now, I'll remind you that I had 33 defense. Which is, before the -20, pretty decent. I know Magic is still sort of in the dumps as of right now, but I'm unsure of how to even remotely fight anything as a mage whenever I get to go first and still wind up just dead because 600+ damage in about 3 hits.
Just a tiny excerpt of the fight where I had to Charge Mind then fire a wind slasher (which took 9 M), in which time the person literally ran within 15 squares of me, pulling shot me which KD'd me, and I got my turn (at 4M). Because I was so close, running was impossible because of what #Arbalest does in general. So you stand up, fire (hope that you can kill but no. They have 800 HP so you do half their health)...
Then you promptly get blow back cannoned into Aerial Razor (-20 defense aka -20% DR). Now, I'll remind you that I had 33 defense. Which is, before the -20, pretty decent. I know Magic is still sort of in the dumps as of right now, but I'm unsure of how to even remotely fight anything as a mage whenever I get to go first and still wind up just dead because 600+ damage in about 3 hits.