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Great Reckoning Discussion
#4
HEYO! Sderp here with what you requested Dev

Mugendais


41 WIL 40 Sanctity

12.3 (WIL) + 28 (SAN) *1.5

60 POWER GOING IN

10 (+6 Upgraded) (+5 Rustic) Power Tome


13 FIRE
14 ICE
30 WIND
31 EARTH
12 LIGHTNING

become

16 FIRE
17 ICE
37 WIND
38 EARTH
15 LIGHTNING

5 IN ALL MANCIES

so...

21 Fire
22 Ice
42 Wind
43 Earth
15 Lightning

VERSUS 2 RES JAMMER

FIR (+12) - 103 Damage (WORKS)
EXPLOSION (+20) - 111 Damage (WORKS)
VYD (+9) - 121 Damage (WORKS)
AP (+18) - 130 Damage (WORKS)
RYE (+10) - 95 Damage and 91 Damage (OFF BY 1 POINT AT PB?)
ISENDO (+10) - 131 Damage and 123 Damage (WORKS)
SD (+5 per square) - 148 and 118 (WORKS)
MIU (+10) - 102 Damage (WORKS)
FAMIUGA (+19) - 111 Damage (WORKS)

This was a fun thing to work on and get sorted out. Most if not all of it worked out perfectly. The only caveat was that sometimes it was a point off in some cases. We also tested with a proper element tome with each and got it to working so, that was good.

On another note, since a lot of races got rather overpowering racial things (see: Vampire/Kaelens getting even better, etc) and MECHANATIONS receiving a nerf (Elemental Resistance), where exactly can we see Mechanations and Humans coming forth in the meta? As of right now, I'd prefer to play one of the races that just gets an obscene amount of extra stats over say... "High aptitude" (See: 4 for an Onigan Human).

If anything, I'd like to see Mechs and Humans start with something like 8 Aptitude, or even 10 to signify their utilitarianism and diversity. It would be neat. Thanks for all the hard work!


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