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The Great Reckoning
#8
I'm honestly impressed by all of this. So much of this rework is a ton of things people have been asking for in the past.

I can't much comment on how this'll effect the game since...well. The changes that'd be required are fairly obvious given the loss of the Growth system entirely, which I cannot be happier about. So we'll just have see how it works with the...beta...server...can I also say how happy I am to see that too? I won't lie. A huge issue I've had is how so many bugs that popped up were things that could've been pruned by attempting to use the skill/whatever in question, like, at all. I can understand it's difficult with a one-man team to prune bugs before releases, so these sorts of issues are understandable, but, at the same time, the solution is simple. Get people to test it first. (I know it's kinda a given a change this huge warrants a test first, but...yeah.)

With the death of the Growth system, it'd make it so people don't have to be stuck grinding for literal years. People might finally stop grinding for levels. Or at least it'd be much less common as characters no longer need to LE after a certain point with this system...I think.

I really think the PvE mobs should use the new stat system too. Could just see how awful/acceptable it is if they just use the old one in the first round of the beta tests.

Now let's just kill the item grind and we're golden. But that's a beast for another day. I'm liking how this looks, and I can't wait to see how it holds up to testing.
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