05-17-2016, 06:56 PM
with 2 res, as long as I maintain distance from an evoker, currently there's little counterplay an evoker can do against a spellthief, and by little, I do mean there's very little an evoker can do if there's a spellthief in the enemy's party, if only because of Spell Snatch, or snatch spell, I can't tell which, but it's the one where you queue up a status effect, negate magic completely and steal it from the enemy.
All I ask for is a simple change, the skill itself already provides you with stealing their magic ability and limiting them from using it again for the rest of the battle, I believe this skill does not need to negate damage completely, a spellthief hard counters evoker just by existing, and that's not okay.
Instead you should take either:
1) Full damage
2) Reduced Damage based on rank. (Rank*5 would mean you would only reduce the damage of the spell used by 25%, etc.)
Discuss/Agree/disagree.
All I ask for is a simple change, the skill itself already provides you with stealing their magic ability and limiting them from using it again for the rest of the battle, I believe this skill does not need to negate damage completely, a spellthief hard counters evoker just by existing, and that's not okay.
Instead you should take either:
1) Full damage
2) Reduced Damage based on rank. (Rank*5 would mean you would only reduce the damage of the spell used by 25%, etc.)
Discuss/Agree/disagree.