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...But I'm Not A Wrapper
#1
This is a two-part suggestion to bring a little more sense, balance, and variety to the currently stale armor meta.

1. An armor's defense should apply against attacks by guns (divided by rounds). This makes high-defense armors better at actually reducing physical damage.

2. Half of an armor's magical protection should be used for status resistance. This makes high-protection armors better at actually defending against magic.

I don't really have the time to give more detailed reasons why, but I'm sure someone else does.
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