05-10-2016, 03:31 AM
"[url=http://www.neus-projects.net/viewtopic.php?p=13698#p13698 Wrote:Rendar » Mon May 09, 2016 10:12 pm[/url]"]It can be used in tandem with Kip up right now as it is ANYWAYS.No, it would only take 1m, Sderg. So you can still have it, recover from KD, run towards someone and smash their fokkin' hed in.
Having it be light armour makes it affected by Mutation either way (and you still lose momentum from getting up because you a turtle) so... It's what. 2m momentum for light armour, and impossible with Heavy?
It's fine if it gets made light (because it really always needed to be).
Don't make exceptions to enchantments, that just makes things confusing.
Make changes to the item to make the enchantment less valuable.
It's not exactly the kind of effect that I think of when I think of light armor. It also begs the question; how are we going to level out the fact that Heavy Armor will only have two 10* items, while Light Armor gets 4?
The item is only having these issues when Mutation applies. I think that's a good time to say that the enchant is causing the problem, not the item itself.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye