Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DR Cap
#31
I think that for all percentage-based reductions, having them work in terms of the percentage of remaining damage would be best.

So say you had two 20% resistance items, and then 10% DR from one thing, and then 5% DR from something else. If you took 500 damage, the 20% resistance would mean that you took 80% damage, and then another 20% resistance would mean that you took 64% of the damage, instead of an additive 60%.

Then after defense/resistance hits, the DRs would activate again starting from 100%, so you would take 90%, then 85.5%.

So for example, with the following amounts of resistance/DR and, say, 40 defense taking 500 damage, the current method would take .85[.6(500)-40] = 221 damage, while the suggested method would take (i apologize in advance)

[(100-10)/100)]*[(100-5)/100)] * || { [(100-20/100)]*[(100-20)/100]*500} - 40 || = .855[.64(500)-40] = 239.4 damage.

It's small, but the difference would become larger and larger the more resistances and DR is stacked. It would also help to prevent a complete immunity to one type of damage.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 8 Guest(s)
Sigrogana Legend 2 Discord