05-07-2016, 04:35 AM
I mean. The way another game I play has attacks do damage in certain ways.
A person with 12k health can still die to stuff that a person with 6k health can, however they live a bit longer (assuming conditions are fine)
How? By having attacks do a % of your health, alongside X amount of actual damage to you. So a Phase Backstab (Literally one of the skills the sneaky class gets) does something like.. 30% of your health, PLUS 800 or so (depending on their strength/dex, etc.).
What does defense apply to? Well, admittedly, only the static number. So armor that have resistance to the type reduces the damage of that, but DR (basically our resistance) reduces the overall you take...
This probably does nothing to really alleviate anything besides throw more ideas into the pool.
A person with 12k health can still die to stuff that a person with 6k health can, however they live a bit longer (assuming conditions are fine)
How? By having attacks do a % of your health, alongside X amount of actual damage to you. So a Phase Backstab (Literally one of the skills the sneaky class gets) does something like.. 30% of your health, PLUS 800 or so (depending on their strength/dex, etc.).
What does defense apply to? Well, admittedly, only the static number. So armor that have resistance to the type reduces the damage of that, but DR (basically our resistance) reduces the overall you take...
This probably does nothing to really alleviate anything besides throw more ideas into the pool.