11-29-2014, 09:16 PM
I feel that items that give high resistances to the elements in the accessory and boot slots should also give weaknesses= to half the resist they give, as it is possible to gain a plethora of resists in the games current state.
this allows you to gimp elemental monsters as they only have 6m for the most part and cannot do a follow up after their failure of an attack
( I use water resist to gimp goblins for example so they cant use explosion .
also any weakness regardless of the % should trigger the WEAK bonus.
this allows you to gimp elemental monsters as they only have 6m for the most part and cannot do a follow up after their failure of an attack
( I use water resist to gimp goblins for example so they cant use explosion .
also any weakness regardless of the % should trigger the WEAK bonus.