04-04-2016, 07:32 PM
SL2 has been roleplay mandatory since day 1. The above quote is not at all in part of the context of this discussion at all; it was part of a discussion about grinding. SL2 is also a game, not strictly a roleplaying medium, ergo the need for visible and mechanical progression (aka 'grinding'). Without it, people would be more tempted to godmod or make half-hearted villainous characters because they can drop them at the first sign of things going awry and trying again instantly. Game mechanics, ideally, give characters a weakness that the player themself may not have enforced in their roleplay, an unbiased moderator in the form of dice rolls/etc, and so on. Having to 'grind' is a small price to pay and it really isn't that difficult these days unless you're making a million characters.
I dislike seeing meme RP or thinly-veiled characters from other games that are hamfisted into fitting with SL2. It brings down the quality of RP for everyone. If I had more time, I would probably police this more strictly. Mind you, taking inspiration from other mediums for your characters is fine. Everyone does that. Playing a lich that is Sans from Undertale is a little less defensible. I am okay with friends joking around in-game, of course, as long as it doesn't prove a distraction or nuisance for others. However, don't be surprised if overly silly behavior or 'mimic' characters are cracked down on now that we have more people moderating.
I am aware that up until now SL2 hasn't been a very productive environment for serious RP, however, due to the intentionally limited impact of PCs, as well as very little dynamic plots occurring due to my inability to run events and work on the game simultaneously, as well as a lack of ways for GMs to run events/etc (until we got GM tools recently). I'm hoping the addition of the new GMs, along with things they are working with me on in the background, will help provide more opportunities to seek out that sort of roleplay in whatever plot lines they want to push. I am also working on a few systems in the background that I am hoping will make things less 'static', although I think the majority of that effort will have to come from GMs.
Those are more or less my thoughts on the topic.
I dislike seeing meme RP or thinly-veiled characters from other games that are hamfisted into fitting with SL2. It brings down the quality of RP for everyone. If I had more time, I would probably police this more strictly. Mind you, taking inspiration from other mediums for your characters is fine. Everyone does that. Playing a lich that is Sans from Undertale is a little less defensible. I am okay with friends joking around in-game, of course, as long as it doesn't prove a distraction or nuisance for others. However, don't be surprised if overly silly behavior or 'mimic' characters are cracked down on now that we have more people moderating.
I am aware that up until now SL2 hasn't been a very productive environment for serious RP, however, due to the intentionally limited impact of PCs, as well as very little dynamic plots occurring due to my inability to run events and work on the game simultaneously, as well as a lack of ways for GMs to run events/etc (until we got GM tools recently). I'm hoping the addition of the new GMs, along with things they are working with me on in the background, will help provide more opportunities to seek out that sort of roleplay in whatever plot lines they want to push. I am also working on a few systems in the background that I am hoping will make things less 'static', although I think the majority of that effort will have to come from GMs.
Those are more or less my thoughts on the topic.