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On PvE. Again.
#14
@Ranylyn It's mainly the re-grinding that's in the way. I can understand the point about growths VS percentile bonus creating a larger gap between races, so let's strike that idea. As for LE making impossible builds possible, I believe that could actually be fixed with base classes. I'm not sure how feasible it'd be, but if base classes allowed you to select your growth spread (a Soldier base class, for example, when equipped would prompt you to select between a Black Knight, Tactician, or Demon Hunter growth spread), all of the growth options are open from level 1. Actually, I'm not sure where I was even going with the "removing promos on LE" idea, because the issue was needing to re-grind from grinding with base class stats... which I know isn't done for all characters, but it seems to be done for most of them. Even if I'm lucky enough to have one or two characters I never needed to re-grind, that doesn't help the 3 characters that I had to go through grinding a combined total of 6, or even 9 or 12 times for. That's a lot of time.
"Ranylyn" Wrote:And if someone wants to grind endlessly until they get 80 base on a 105%... well, that's their choice, and their suffering.
it's your suffering too if you're waiting to RP with them.

As a final note, I'm not suggesting to remove the book's ability to level reset. No one wants to have to delete-character in the event that they can't even grind properly, so I'd rather it stayed if only for convenience sake in the event that any changes are made.

@Dev That would probably help, but I'm afraid that it won't do anything to the "eternal grind." So long as there are benefits to resetting a character, people will keep doing it, and people will keep grinding. Forever. It's not like SL1, where there came a time when people just relaxed and said "okay I'm finally done, now I can focus on RP." I don't mind legend extension being good, but the atmosphere of the game has changed drastically in a negative way since it was added, and the problem isn't in the fact that it opened up more builds, it's rooted in the fact that there are benefits for 'remaking.' I never thought it was something to be encouraged before, and I don't now. When I suggested a system that helped with remaking, I just wanted it to be less painful (not having to go through the hassle of having someone hold your stuff or lose your house, for example), not to give literal bonuses. I'm not saying take the bonuses or versatility away, I'm just saying that it may be best if it has nothing to do with remaking. People will remake if they feel they need to, I just don't think it should be encouraged. I miss when there was a time to stop and RP.
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