01-20-2016, 07:18 AM
The last thread for rebalancing classes currently in the game. This one has several changes for the Soldier class promotion [strike]Dante[/strike] Demon Hunter. Being the special little snowflake it is, this class was the most difficult to reach any sort of consensus on. Here is a starting point.
1. Winged Serpent now costs 2 momentum unless the airborne status is caused by Leaping Lizard.
Justification:
2. Matador's Know No Pain is significantly reworked.
Know No Pain - Required: Matador Stance rank 1
Toggle Skill. Must be in Matador Stance to gain the benefits.
Off - When you take physical damage, you gain Rage (Rank*4) based on Rank or equal to the Damage Taken, whichever is lower.
On - Physical damage dealt to you is reduced based on Rank (Rank*4), but you lose Rage equal to the damage reduced by this skill. If you have no Rage, this skill is automatically toggled off.
Justification:
3. Crashing Bull's damage scaling changed to Str + 15 + 5/10/15/20/25 unresistable Dark damage. If cast with 300 Rage, Crashing Bull will cost 50 more Rage to cast and strike the entire map.
Justification:
4. Bellowing Stag now consumes 35% of your current rage energy for damage, instead of 15%. Furthermore, if Bellowing Stag is cast with 300 Rage, it will instead consume 70%.
Justification:
Overall these changes promote adaptability, which is a core theme to the class. When to toggle Know No Pain, when to save up for a heavy offense, etc.
1. Winged Serpent now costs 2 momentum unless the airborne status is caused by Leaping Lizard.
Justification:
2. Matador's Know No Pain is significantly reworked.
Know No Pain - Required: Matador Stance rank 1
Toggle Skill. Must be in Matador Stance to gain the benefits.
Off - When you take physical damage, you gain Rage (Rank*4) based on Rank or equal to the Damage Taken, whichever is lower.
On - Physical damage dealt to you is reduced based on Rank (Rank*4), but you lose Rage equal to the damage reduced by this skill. If you have no Rage, this skill is automatically toggled off.
Justification:
3. Crashing Bull's damage scaling changed to Str + 15 + 5/10/15/20/25 unresistable Dark damage. If cast with 300 Rage, Crashing Bull will cost 50 more Rage to cast and strike the entire map.
Justification:
4. Bellowing Stag now consumes 35% of your current rage energy for damage, instead of 15%. Furthermore, if Bellowing Stag is cast with 300 Rage, it will instead consume 70%.
Justification:
Overall these changes promote adaptability, which is a core theme to the class. When to toggle Know No Pain, when to save up for a heavy offense, etc.